This page was last edited on 7 June , at Yet the driver is not preferring format, there is no speed improvement anyway. It integrated a low-voltage differential signaling LVDS transmitter for notebook LCDs and advanced power management block-by-block power control. Announced performance was 26 million perspectively correct texture mapped pixels per second. See the following links: Archived from the original on All 3d primitives from points to quadrilaterals are supported.

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This, in addition to its early lack of OpenGL support, hurt 3e for what was touted to be a solid gaming solution. It seems despite die shrink ATI did not made any architectural advancements, at least not in 3d.

And Rage II ain’t some speedster. As the name says, AFR renders each frame on an independent graphics processor. Thus the improvement over first Rage II comes down only to more memory. None of the advantages of my Rage IIc can help it challenge any high performance architecture, so I put wti against last Virge in disguise.

ATI 3D Rage IIC PCI: specs and benchmarks

Not because of lack of memory, this is true for all Rage II cards reviewed. So I have nothing much to talk about, gallery is at your disposal anyway.

Most important was z-buffering implemented in hardware, as it became requirement for many Direct3D games. Even if these features were “free”, Rage II performance would be far from best. By using this site, you agree to the Terms of Use and Privacy Policy. Similarly to Laguna3D all members of Rage II family suffers from perspective problems, some surfaces are just wavy instead of straight. I am hoping a newer driver will improve the picture quality.


It was also seen on Intel motherboards, as recently asand was still used in for server motherboards. The Win drivers I’m almost positive will work with WindowsXP, if you can find and extract them, or get someone who has win2k to do it for you.

Again and better Autumn came and before anyone could yet realize first Rage will have miserable Direct3D compatibility, ATI unveiled second chip of the line. Almost every version of Rage was used in mobile applications, but there were also some special versions of these chips which were optimized for this.

3D Rage IIC PCI – Technical City

See the following links: For it’s time it is quite feature rich and can draw nice pictures, unless one nasty bug kicks in. All 3d primitives from points to quadrilaterals are supported. But for the time Rage II line gained big market share among 3d accelerators.

Number of games that can be actually run is of course limited, so gallery is not very big. Current technologies and software. They were ATI’s first graphics solutions to carry ioc Mobility moniker. Retrieved from ” https: It was ATI’s first dual texturing renderer, 3e that it could output two pixels per clock two pixel pipelines.


ATI RAGE IIC graphics card – RAGE IIC – 4 MB Overview – CNET

Come to think of it how many small triangles were in old games? Aug 24, It took many years but final drivers are definitely good. Considering how many boards shipped with only two megabytes of memory, it is welcome addition nonetheless. Unfortunately, you are out of luck on that one.

The Rage Pro graphics accelerator was the final revision of the Rage architecture and last use of the Rage brand.


On the hardware side Rage II was a solid low end architecture, but still with insufficient fillrates for x and pic in great distance of performance chips. Almost looks like the monitor needs a good degauss, but done that and no improvement.

Only vertex fogging is performed rather slowly and often incompatible with transparent surfaces. All trademarks used are properties of their respective owners.