Ark ham city scarecrow nightmare is prime example of the difference. Even without knowing all the ins and outs, it is quite obvious that this chip will be a force to be reckoned with in the physics realm. In single GPU cases, there could still be a benefit, but the more graphically intensive a scene, the less room there is for the GPU to worry about anything else. Let’s take a look a the ASUS card and then take a look at the numbers. There are also lots of restrictions on the way data moves around in a GPU.
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This will obviously make it easier for GPUs to handle doing things other than graphics more efficiently.
We certainly understand the need to protect intellectual property, especially at this stage in the game, but this is what we know. I did like the reason behind the Triangle but if its a sales ploy at the time my apology’s. We are certainly seeing titles coming out like Oblivion which are able to bring everything wgeia throw at it to a crawl, so balance will certainly be an issue for Havok FX and similar solutions.
agiea With the possibility for games to support orders of magnitude more rigid body objects under PhysX, overhead can become an issue when batching these objects to the GPU for rendering.
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How To Use the Ageia PhysX Card (PPU) With Latest PhysX Drivers
Even without knowing all the ins and outs, it is quite obvious that this chip will be a force to be reckoned with in the physics realm. Very unsure with the Extreme board as filling all the PCI slots slow it down.
The AGEIA triangle explanation is valid, not sure on this board though or if the technology has passed this, remember sli splits the screen to share load. Ark ham city scarecrow nightmare is prime example of the difference.
Making use of a great deal of independent processing units makes sense as well. Graphics has become sets of highly independent mathematically intense problems. Let’s take a look a the ASUS card and then take a look at the numbers. Physics, as we noted in last years article, generally presents itself in sets of highly dependant small problems.
AGEIA PhysX Technology and GPU Hardware – Exclusive: ASUS Debuts AGEIA PhysX Hardware
Post Your Comment Please log in or sign up to comment. No doubt you can use an older NVidia card for dedicated PhysX and see some gains on some game titles – if you already have a spare – but it’s not worth buying one when you can instead drop in another GPU. AGEIA, being the first and only consumer-oriented physics processor designer right now, has not given us as much in-depth technical detail as other hardware designers. Originally Posted by Korth.
ASUS PhysX P1 Ghost Recon Edition – physics accelerator card – AGEIA PhysX – MB Overview – CNET
In single GPU cases, there could still be a benefit, but the more graphically intensive a scene, the less room there is for the GPU to worry about anything else. Only interest if this motherboard can provide the right speed and bandwidth to justify cost. I have 2 gtx cards spare yet 1 alone with all my setup would need a new power qgeia to run.
This won’t create a revolution, but it will get game developers to look harder at physics in the future, and that is a good thing. Thought’s only would be appreciated as my PC is quick, physxx ive seen what dedication can do.
There are ways to deal with this agfia tackling physics, but making highly efficient use of nearly 6 times the internal bandwidth for the task at hand is a huge plus. This is a hard thing for us to test for explicitly, but it is easy to understand why it will be a problem when we have developers already complaining about the overhead issue.
Dedicated card with SLI is surprisingly better on several motherboards that’s why the option is in the driver. CPUs aren’t able to touch this type of internal bandwidth either. These types of solutions will add a little more punch to what puysx can do.
ASUS PhysX P1 Ghost Recon Edition – AGEIA PhysX – 128 MB Series
State changes will be more efficient, and many more objects will be able to be asux to the GPU for processing every frame. For instance, there is no way for a pixel assu to read a value, change it, and write it back to the same spot in local RAM. Effective Memory Data Rate: In physics, it is much more often the case that different things need to be done to every physical object in a scene, and it makes much more sense to attack the problem with a proper solution.
The main selling points assu physics on the GPU is that everyone who plays games and would want a physics card already has a graphics card. Sign up now Username Password Remember Me. Sign In Sign Up.
We would really like to get a better idea of how much actual “work” this part can handle, but for now we’ll have to settle for this ambiguous aggeia and some real world performance. It’s not that GPUs can’t be used to solve these problems where the input to one pixel is the output of another performing multiple passes and making use of render-to-texture functionality is one obvious solution ; ateia just that much of the power of a GPU is mostly wasted when attempting to solve this type of problem.